Saturday, April 20, 2013

Factions of Source, Part I: The Legacy of Feldenglas

Choice of affiliation with a particular faction will play a significant role in Source.  While each Magus at the core of their force will draw upon whichever Sources he or she chooses, alignment with one of the major factions will carry certain benefits.

First, and perhaps most dramatically, it will provide an additional pool of followers from which to choose, and these followers will often form the backbone of the Magus' force.  There will be unaligned followers that will be available to a Magus of any faction, but those drawn from a faction will have abilities that are not available anywhere else.  Additionally, each faction has its own background, philosophy, and approach to the Sources that helps bring a new level of narrative into the game.

Here, then, is a brief background outline of one of the factions, the Legacy of Feldenglas:

The Legacy of Feldenglas
           
            Militaristic and highly disciplined, the Legacy is unique in its approach to magic and the Sources.  While every other influential organization playing a powerful role throughout the universe is dominated by the interests of powerful Magi, the Legacy of Feldenglas actively seeks to limit the use of magic.
            The modern Legacy are descendants of survivors and refugees.  Their realm was known as Cae Lyndyr, and it was utterly destroyed in a war between feuding beings of tremendous power.  It was at the city of Feldenglas where their war came to its violent conclusion; a self-styled god was destroyed when the entire realm of Cae Lyndyr was collapsed in on him.  A small group of Magi, alert to the possibility of this calamity, evacuated as many people as they could from Feldenglas and the surrounding countryside.  Their home was lost, but they swore an oath to prevent such recklessness in the future.
            Despite its essential nature as a military organization, the Legacy of Feldenglas is surprisingly democratic.  In times of peace, every citizen of a Legacy-held city has a vote, and elected officials serve at the pleasure of the populace.  The majority of the elected offices are held by ranking soldiers of high prestige, but this is largely because the populace reveres its warriors and protectors. 
            Feldenglasers are racially and culturally diverse.  They are predominantly humans, alfar, and neisse, the descendents of the world of Cae Lyndyr.  They are open-minded and proud, and have become comfortable with freely speaking their minds.  However, they tend to take a very guarded view around Magi who are not members of the Legacy, as it was the unguarded use of magic that led to the destruction of their homeland.  To that end, the Legacy of Feldenglas pursues an agenda of containment and control of enemy magic.  They seek to prevent any further catastrophes, though many who have felt their wrath have described the Feldenglasers as being motivated primarily by vengeance for their fallen realm.
            Magi of Feldenglas, believing strongly as they do in the principles of law and justice, naturally gravitate toward Ansetal.  The Legacy also boasts some very powerful wielders of Hurad, as the Alfar of Cae Lyndyr were proponents of a druidic practice.  Though neisse typically do not gravitate toward use of the Sources, the Legacy of Feldenglas has produced some who dispense brutal justice through the brute power of Voroc. 

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